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A Maryville Com­mu­nity based on “Poke­mon Go”

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The Maryville com­mu­nity who plays “Poke­mon Go” has done just that: cre­ated an en­vi­ron­ment where peo­ple en­joy go­ing out to bat­tle and catch Poke­mon, make new friends and travel to land­marks to earn re­wards.

Poke­mon Go” is based on the real world map and land­marks in real life. From this, as well as Poke­mon spawn­ing at dif­fer­ent rates based on real world lo­ca­tion, the game has led some play­ers to travel for the game and see­ing more of the world than if they were to stay in­side play­ing other games.

The game of Poke­mon was orig­i­nally cre­ated in Japan, Feb­ru­ary 1996. The orig­i­nal trio of games were re­leased for the Nin­tendo Game Boy, and be­came very pop­u­lar in Asia, ar­riv­ing on scene in the United States in 1998. In the two decades since, dozens of games and TV se­ries have re­leased.

In 2016 Nin­tendo, along with vir­tual re­al­ity com­pany Ni­antic, cre­ated “Poke­mon Go”. “Poke­mon Go” is an on­line mo­bile game where play­ers can in­ter­act with the en­vi­ron­ment and other ‘train­ers’ around them and cre­ate a com­mu­nity by adding friends and com­plet­ing chal­lenges with peo­ple in their area.

A screenshot of Maryville’s campus through the lens
of “Pokemon Go”. Screenshot courtesy of Eric Cowan.

“I have played ‘Poke­mon Go’ since the sum­mer of 2016, so about two and a half years. I play it to pass time when I’m walk­ing to class,” se­nior Jor­dyn Mc­Cul­ley said.

“I played it a lot when the game first came out, but took a year break. I started play­ing again this sum­mer,” sopho­more Zachary Suman said.

The story of leav­ing Poke­mon and com­ing back is a com­mon one. The game has added mul­ti­ple as­pects of the game to re­tain pop­u­lar­ity and has done so suc­cess­fully. There is a group chat at Maryville that has more than 50 ac­tive mem­bers, a group larger than some rec­og­nized or­ga­ni­za­tions on cam­pus.

Many “Poke­mon Go” play­ers en­joy the game be­cause it gives them an op­por­tu­nity to come back to a game that they spent count­less hours play­ing when they were younger.

“I played Ruby, Emer­ald and Sap­phire when they came out. I got a bunch of games grow­ing up as pre­sents and played all of those too. I like that I can come back to those mem­o­ries and play now to play on cam­pus,” Mc­Cul­ley said.

On Maryville’s cam­pus, there are 16 Poke­stops (land­marks that when vis­ited can give items nec­es­sary for tra­di­tional game­play) and 2 ‘gyms (land­marks where your Poke­mon can bat­tle to earn coins to buy items in the game’s store).

“Poke­mon Go” more re­cently added raids to the ex­pe­ri­ence, where play­ers can help each other de­feat a boss for a chance to catch it. This is the pri­mary use for Maryville’s “Poke­mon Go” group chat.

Suman also joined the group chat at Maryville re­cently, but par­tic­i­pated in a raid when he did. “It was cool to see the 10-ish peo­ple come out to help each other de­feat the raid boss,” Suman said.

An­other as­pect of the game and rea­son for the group chat is for com­par­ing catches. Ni­antic of­fers events each month and ma­jor hol­i­day where new Poke­mon are in­tro­duced or rarer Poke­mon are more com­mon to spe­cific ar­eas. Suman shared that the he played in Wash­ing­ton D.C. and caught some Poke­mon that aren’t in Mis­souri.

If you are con­sid­er­ing join­ing or com­ing back to the Maryville com­mu­nity, more in­for­ma­tion about the game can be found at Poke­mon Go’s of­fi­cial site.

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